George Walker.

A new treatise on chess: containing the rudiments of the game explained on ... online

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by moving Q. to K. Kt fifth. Q. takes P.

17. a to Kt seventh sq. 17. Q. P. one sq. (If)

18. a takes R. ch. 18. K. to B. second sq.

19. R. to a sq. 19. Kt to Q. fourth sq.

20. a B. to Kt fifth sq. 20. a Kt P. two sq.



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WALKER ON CHESS. 89

21. a B. P. two sq. 21. K. Kt to a Kt third.

22. B. to K. seventh sq., secure of victory.

FIFTH DEFENCE.

14. Kt. to K.Kt. third sq.

15. Q. B. checks. 15. B. interposes.

16. B. takes B. ch. 16. K. takes B.

17. a to Kt fifth sq. ch. 17- K. to Q. third sq.

18. Q. gives Checkmate.

(A.)

13. Kt to K. Kt third sq.— If he
retreat K. B., you win by moving Q. to K. B. third.

14. a to K. B. third sq. 14. If he move K. B. to K. second,

you play Q. B. to K. R. sixth, and if Black then take R. with
Q.| you take Q. with Q. R. takes B.

15. Q. takes R. and wins, for if he take Q. Kt with a, you Mate

in three moves.



FIFTH GAME.



1. K. P. two sq. 1. K. P. two sq.

2. K. B. P. two sq. 2. P. takes P.

3. K. Kt to B. third sq. 3. K. Kt. P. two sq.

4. K. B. to a B. fourth sq. 4. K. Kt P. advances.

5. Castles. 5. P. takes Kt

6. Q. takes P. 6. a to K. B. third sq.

7. K. P. one sq. 7. a takes K. P.

8. Q. Kt. P. one sq. 8. a takes R. (bad).

d. a Kt to B. third sq. 9. K. B. checks, (best).

10. K. to comer. 10. K. Kt to K. second sq.



11. Q.P. twosq.



FIRST DEFENCE.



11. K. B. to 0. third sq. (bad).

12. Q. B. takes P. 12. If he move Q, to your a Kt

second, you return with Q. B. to Q. B. sq., threatening to
Mate in three moves. Q. takes R.

13. a takes a 13. B. takes B.

14. Q. takes B. 14. If he Castle, you check at K.

Kt fifth, and on his interposing Kt., advance Kt to K. fourth.
K. R. to K. B. sq.

15. Q. takes a B. P. 15. If he play a Kt to B. third,

you advance Kt to K. fourth. — K. B. P. two sq.

16. a Kt to a Kt fifth sq. 16. K. R. to K. B. third sq.



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90 WALKER ON CHESS.

17. O. to K. fifth sq. 17. K. R. to B. sq.

18. Kt. checks at Q. B. seventh, and then takes Q. R., having a won

game.

SECOND DEFENCE.

11. K. B. takes P. (best).

12. If yon take die Gamb. P. with Q., his best move is to take Q. B.

with Q. ; after which your attack is worthless, if Black know
the correct moves.
K. B. takes B. P. ch. 12. K. to Q. (best).

13. Q. B. to Q. second sq. 13. Q. takes R. ch.

14. Q. takes Q,, and I prefer White's game.





SIXTH GAME.




WHITE.


BLACK.


1.


K. P. two sq.


1. K. P. two sq.


2.


K. B. P. two sq.


2. P. takes P.


a


K. Kt to B. third sq.


3. K. Kt. P. two sq.


4.


K. B. to Q. B. fourth sq.


4. K. Kt P. advances.


6.


Castles.


6. P. takes Kt


6.


a takes P.


6. a to K. B. third sq.


7.


K. P. one sq.


7. a takes K. P.


8.


Q. Kt. P. one sq.


8. Q. P. two sq.


9.


K. B. takes P.


9. If he check, you move K. to




comer. — If he attack Q. with Q. B., you take Q. B. with Q.,




and if he then take R.,


Mate in six moves.

Q. B. P. one sq.


10.


a B. to Q. Kt second sq.





No. 1.

10. a takes K. B.

11. Q. to K. second sq. ch. 11. Q. to K. third sq.

12. a to K. B. second sq.

FIRST DEFENCE.

12. K. Kt to K. second sq.

13. B. takes R. 13. K. B. to K. R. third sq.

14. Q. Kt to B. third ; then plays Q. R. to K. sq., and at the proper

time, Kt to K. fourth, having a fine position.

SECOND DEFENCE.

12. K. B. P. one sq.
la R. to K. sq. 13. Q. takes R. ch.

14. Q. takes Q. ch., and ought, I think, to win ; for, although Black
has three pieces for ^e Queen, they are not in good play.



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WALKER ON CHESS: 91

THIRD DEFENCE.

12. K. Kt. to B. third sq.
13. R. to K. sq. 13. Kt to K. fifth sq.

14 a to K. B. third sq. 14 B. checks.

15. K. to B. sq., with a strong position.

No. 2.

10. a takes a B.

11. K. B. takes K. B. P. ch. 11. If he play K. to a sq., you

bring out a Kt to B. third; and if he then take Q. B. P.
with Q., take Garab. P. with Q.— Black then plays Q. B. to
Q. second sq., and you move Q. to K. fifth, having the better
game, from the great power of your situation.
K. takes B.

12. You may now at once take P. ch., for if be interpose Q. you win

her on the move, and if he interpose Kt. or play anything
else, you bring out Q. Kt — Or you may play now
Q. Kt to B. third sq. 12. If Black play B. to K. R.

third, you check at K. R. fifth.

Q. takes Q. B. P.

13. Q. takes P. ch. 13. Q. B. covers, for if he inter-

pose Q. she is lost directly.
14 Q. R. to K. sq. 14 If he check with B., you move

K. to corner.
K. Kt to K. second sq.

15. Kt to K. fourth sq. 15. Q. Kt to Q. second sq.

16. Kt checks at Q. sixth) and I prefer your game.

SEVENTH GAME.

WHITE. BLACK.

1. K. P. two sq. 1. K. P. two sq.

2. K. B. P. two sq. 2. P. takes P.

3. K. Kt to B. third sq. 3. K. Kt P. two sq.

4. K. B. to Q. B. fourth sq. 4. K. Kt. P. advances.

5. Castles. 5. P. takes Kt.

6. Q. takes P. 6. a to K. B. third sq.

7. K. P. one sq. 7. a takes K. P.

3. Q. Kt P. one sq. 8. Q. Kt to B. third sq. (best).

9. It would be giving up too much, to play Q. B. to Q. Kt. second*
Q. Kt to B. third sq. 9. Q. Kt to a fifth sq.

10. Q. to K. B. second sq. 10. K. B. to Q. B. fourth sq.

11. K. to comer. 11. Kt to K. third sq.

12. Q. to K. B. third sq. — The defence, as played in this game, I

consider to be the best yet discovered { Black must be careful,
however, in playing his next move. White has still a good
attack, but I fear not enough to compensate for the sacrifice
made to obtain it



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WALKER ON CHESS.



EIGHTH GAME.





WHITE.


BLACK.


1.


K. P.twosq.


1. K. p.twosq.


2.


K. B. P. two sq.


2. P. takes P.


3.


K. Kt. to B. third sq.


3. K. Kt. P. two sq.


4.


K. B. to a B. fourth sq.


4. K. Kt P. advances.


6.


Castles.


6. P. takes Kt


6.


a takes P.


6. Q. to K. B. third sq.


7.


K. P. one sq.


7. a takes K. P.


8.


a Kt P. one sq.


8. a Kt to B. third sq.


9.


a Kt. to B. third sq.


9. a Kt to a fifth sq.


10.


Q. to K. B. second sq.


10. Kt takes a B. P.


11.


K. to comer.





IN THE FIRST PLACE.

11. K. B. to K. second sq.
12. a P. two sq. 12. Kt takes P.

la a B. takes P. 13. Q. to K. Kt second sq.

14. Q. B. takes Q. B. P. with die better game.

IN THE SECOND PLACE.

11. Q. toafifthsq.



] 2. Q. to K. second sq. ch.



FIRST DEFENCE.



12.



K. B. interposes. — If he inter-
pose Kt, he loses sooner.

13. Q. 6. to Q. Kt second sq. 13. Kt takes R.

14. B. takes Q. Kt — For the sake of variety, you may here occa-

sionally risk another move. 14. Q. to K. Kt second sq.

15. Kt to a fifth sq. 15. K. B. P. one sq.

16. R. takes P., and ought to win.



SECOND DEFENCE.



13. a B. to Kt second sq.

14. B. takes Kt

15. Kt toafifthsq.

16. R. takes P.

17. Kt takes B.

18. a B. takes P.

19. Q. to K. fifth sq.

you take Kt
take R.

20. a B. to K. R. fourth sq.



12. K. to a sq.

13. Kt takes R.

14. Q. to K. Kt second sq.

15. K. B. P. one sq.

16. K. B. to K. second sq.

17. Kt takes Kt (A.)

18. Q. to K. B. sq.

19. If Black move Q. P. one sq.,
with B.— If he play Q. B. P. one sq., you

K. R. to K. Kt sq.

20. If he move a to K. Kt se-
cond, you take Q. with Q.



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WALKER ON CHESSk



93



Q. to K. sq.

21. R. to K. B. seventh sq. 21. Q. P. one sq.

22. B. takes Kt ch. 22. K. to a second sq.

23. K. 6. checks at Kt. fifth, and on his interposing Q. B. P., Check-

mates with Queen, taking Q. P.

(A.)
17. Q. takes Kt.

18. R. to K. fourth sq. 18. a to K. B. sq.

19. B. takes Kt 19. R. takes B.

20. R. to adv. K. sq. ch. 20. Q. takes R.

21. Gives Checkmate in two moves.



NINTH GAME.



BLACK.



1. K. P. two sq.

2. K. B. P. two sq.

3. K. Kt. to B. third sq.

4. K. B. to Q. B. fourth sq.

5. Castles.

6. a takes P.

7. K. P. one sq.

8. Q. Kt P. one sq.

9. a, Kt to B. third sq.

10. Q. to K. B. second sq.

11. K. to comer.

12. Q. P. two sq.

13. a takes Kt

14. a B. takes P.

15. Q. to K. fourth sq. ch.



1.



4.
5.



K. P. two sq.
P. takes P.
K. Kt P. two sq.
K. Kt P. advances.
P. takes Kt

6. a to K. B. third sq.

7. a takes K. P.

8. a Kt to B. third sq.

9. a Kt to a fifth sq.

10. Kt takes a B. P.

11. K. B. to Q. B. fourth sq.

12. K. B. takes a P.

13. K. B. takes Kt

14 Q. to K. Kt second sq.



FIRST DEFENCE.



15. Kt interposes.
16. a R. to O. B. sq. 16. K. B. to K. B. third.

17< Q. B. takes Q. B. P., and has the better game; observing, that
if Black should Castle, White plays Q. B. to Q. sixth.



16. Q. R. to K. sq.

17. R. takes B.



SECOND DEFENCE.



15. K. to K. B. sq.

16. B. takes R.



18. a takes Kt ch.

19. Queen checks.



IN THE FIRST PLACE.



17. Kt to K. second sq.
ia K. toKtsq.
19. Q. interposes.



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94 WALKER ON CHESS.

20. a takes Q. ch. 20. K. takes a

21. Q. B. to K. R. sixth, ch., and Mates next move.

IN THE SECOND PLACE.

17. K. Kt. to B. third sq.

18. Q. to K. seventh sq. ch. 18. K. to Kt. sq.

19. Q. B. to K. R. sixth, having a won game.

IN THE THIRD PLACE.

17. a. to K. Kt. third sq.

18. a to K. fifth sq. 18. If Black play K. Kt. to B.

third, you check with Q. B. at K. R. sixth, and, on his taking
B. with Q., give Checkmate in two moves.

K. B. P. one sq.

19. a B. ch. at K. R. sixth. 19. a takes Q. B.

20. Gives Mate in two moves.

THIRD DEFENCE.

15. K. to Q. sq.

16. Q. R. to K. sq. 16. B. takes R.

17. R. takes B. 17- O- to K. B. sq.

18. a to K. fifth sq. 18. a P. one sq.

19. a takes R. 19. a B. to K. third. (A.) (B.)

20. Q. B. to R. sixth sq.

IN THE FIRST PLACE.

20. Q. to K. sq.

21. Q. B. checks. 21. If he interpose Kt at K.

second, you win a piece by moving Q. to K. B. sixth sq. — If
he play K. to a B. sq. you take K. R. P. with Q.

K. to a second— (If)

22. a takes K. R. P. 22. If Black play Kt to K. second,

you change Bishops, and move R. first to K. B. sq., and then
to K. B. seventh. — If he play K. to Q. B. third, you change
Bishops, and then check with R. at Q. B. sq.
K. to a B. sq.

23. a to K. B. fifth sq. 23. If he move Kt. to K. second,

you would win by taking B. with B. chg.

K. to Q. second sq.

24. Q. to a Kt fifth sq. ch. 24. P. interposes.

25. a takes a Kt P.—Mate.

IN THE SECOND PLACE.

20. a takes Qt, B.

21. O. takes Kt ch. 21. K. to Q. second sq.

22. Q. takes Q. R., and ought to win.



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WALKER ON CHESS. 95

(A.)
19. Q. 6. to Q. second sq.

20. a 6. to K. R. sixth sq. 20. Q. takes Q. B..

21. Q. takes Kt ch. 21 . Q. interposes.

22. Q. takes Q. ch. 22. B. interposes.
2a Q. takes Q. B.— Checkmate.

(B.)

19. Q. B. P. one sq.

20. a takes R. P. (best). 20. If Black move K. to a B.

second, or Q. second, you win by placing R. at Q. sq. — If he
move Q,, B. to Q. second, you take Q. P. with Q. B., and then
take Kt, and afterwards R., with Q. — If, again, he play Q.
B. to K. third, you take B. with B., and on his retaking with
P., you take Q. P. with B., afterwards capturing Kt and R.
with a

Q. P. one sq.

21. Q. to K. R. fourth sq. ch. 21. If he interpose Kt at K. se-

cond, you may at once take it with R., and on his then play-
ing K. B. P. one sq., move Q. B. to Q. sixth, which would
give you the game.

FIRST DEFENCE.

21. K. to Q. second sq.

22. K. B. to a third sq. 22. Kt to K. second.— If Black

had advanced B. P. two sq., you ought to check with Q. at K.
R. seventh.

23. Q. to K. B. sixth sq. 23. K. to K. sq.

24. Q. B. to K. R. sixth, and White wins the game,

SECOND DEFENCE.

21. K. B. P. one sq.

22. Q. to K. R. seventh sq. 22. Q. B. to Q. second sq.

23. K. B. to a third sq. 23. If Black play K. B. P. one sq.,

you take it with K. 6. ; and if, instead, he play Kt to K. se-
cond, you place B. at Q. sixth.

K. to a B. sq.
24 K. B. to K. B. fifth sq. 24. a to a sq.— If he had played

Kt to K. second, you should take it with R.

25. B. takes B. ch. 25. Q. takes B.

26. Rook ch. 26. a takes R.

27. Queen gives Checkmate.

TENTH GAME.

WHITE. BLACK.

1. K. P. two sq. 1. The same.



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96 WALKER ON CHESST.



2. K. B. P. two sq.


2. P. takes P.


a K. Kt to B. third sq.


a K. Kt.P. twosq.


4. K. B. to a B. fourth sq.


4. K.Kt. P. advances.


5. Castles.


6. P. takes Kt


6. a takes P.


6. a to K. B. third sq.


7. K. P. advances.


7. a takes K. P.


8. a P. one sq.


8. K. B. to R. third sq.


9. CI B. to Q. second sq.


9. K. Kt to K. second sq.


iO. a Kt. to B. third sq.— If


you play Q. B. to 0. B. third, Black



checks with Q. at Q. B. fourth ^q., and then moves K. R. to
Kt sq.

10. a Kt to B. third sq.

11. 0. R. attacks Q, IJ. a to a B. fourth sq. ch.

12. The best play for you, is to move K. to comer, after which I pre-

fer your game. Black's tenth move is frequently adopted ; I
do not like it, but the variations springing from it are too
many for our present consideration. With an inferior player
you may attempt the following :
a. B. to K. third sq. 12. P. takes B. (best).

la a to K. B. sixth sq. ia If Black push K. P., dK. B. P., and then, on Kt's
retiring to R. third, takes R. P. with Q. ; but appears not to
have seen that if he attack Kt with K. B. P., you should take
P. with a B., for if he then take Kt, you retake with K.
R. P., regaining the piece, with a better position.



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WALKER ON CHESS. 105



FIRST DEFENCE.

Q. P. two sq. (best).

10. If you play K. B. to E. second, Black moves K. B. P. one sq.,

and gets the better game«
P. takes P. (inferior). 10. K. Kt P. advances.

11. Q. to K. sq. ch. (best). 11. K. to Q. sq.

12. R. to K. R. sq. 12. R. attacks Q.

13. If you interpose K. B., he moves Kt. to Kt fifth, threatening a

fatal check; and if
Q. to a second sq. 13. Kt to Kt fifth.

14. If you take P. with Q., you are Mated immediately.

K. B. to K. second sq. 14. Kt to R. seventh sq. ch.

15. If you move K. to Kt sq., he takes P. with K. B. ch.
R. takes Kt 15. R. takes B.

16. K. to Kt sq. 16. B. takes P. ch.

You have lost the game.

SECOND DEFENCE.

9. K. Kt P. advances.

10. K. B. takes K. B. P. ch. 10. Kt takes B. (best)*

11. Q. takes O. 11. P. takes R.

12. Q. tekes Kt ch. 12. K. moves.

13. Q. takes K. B. 13. P. becomes O. ch.

14. K. to B. second sq. 14. Q. takes K. R. P. ch.

15. K. to K. second sq. 15. Q. to K. Kt fifth sq. ch.

16. K. to Q. third sq. 16. a to K. Kt sixth sq. ch.
17* K. to Q. B. fourth sq., and ought to win.

NINTH GAME.

WHITE. BLACK.

1. K. P. two sq. 1. K. p. two sq.

2. K. B. P. two sq. 2. P. takes P.

3. K. B. to a B. fourth sq. 3. Q. checks.

4. K. to B. sq. 4. K. Kt P. two sq.

5. K. Kt to B. third sq. 5. O. to K. R. fourth sq.

6. K. R. P. two sq. 6. K. B. to Kt second sq.

7. K. R. to R. second. 7. K. Kt P. one sq.

a K. Kt. to Kt fifth sq. 8. K. Kt to R. third sq.

9. Q. P. two sq. 9. a P. two sq.

10. K. B. takes P. (best). 10. K. Kt P. advances, (best)

FIRST MODE OF PLAY.

U. Q. takes a 11. P- takes R.

12. If you take B. P. with B. ch., he moves K., and if
Kt takes B. P. 12. P. Queens, ch.



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106

13. K. to B. second (best).



WALKER ON CHESS.



13. K. B. takes P. ch., and then
checks K. and Q., with Q. B.



SECOND- MODE OF PLAT.

11. B. takes K. B. P. ch. 11. If Black take B. with Kt, you

take Q., and the game resolves itself into a very similar po*
sition to that which occurred in the last game.

a. takes B. (best).

12. Kt. takes a 12. Q, B. attacks Q. (best). (A.)

13. a. to K. sq. 13. P. takes R.

14. K. to K. B. second sq. 14. B. takes P. ch., and wins.



13. K. to B. second sq.



(A.)

12. P. takes R.



FIRSTLY.



13. a B. attacks O.

14. a to K. R. sq. 14. K. B. takes P. ch.

15. K. to K. sq. 15. Kt takes Kt.

16. a takes P. 16. K. B. to K. fourth sq.

17. Q. B. P. one sq. I7. Gambit P. moves, and Black

has a good game ; he will proceed to bring out Q. Kt, Castle
with Q. R., and then advance K. R. P.



14. Q. takes B.

15. K. to K. second sq.

16. d. takes R. ch.



17. Q. takes Q. B.

18. a. takes Q, R



19. K. to d. third sq. — Black ought to win.



SECONDLY.

13. B. takes P. chg.

14. Kt checks.

15. P. becomes Q.

16. If he take Kt, you take K. R.

P., and draw the game.
K. to K. second sq.

17. Q. Kt to Q. second sq.

18. Q. takes P. ch.



TENTH GAME.

WHITE. BLACK.



1. K. P. two sq.

2. K. B. P. two sq.

3. K. B. to Q. B. fourth sq.

4. K. to B. sq.

5. K. Kt to B. third tfq.

6. K. R. P. two sq,



1. K. P. two sq.

2. P. takes P.

3. Q. checks.

4. K. Kt P. two sq.

5. Q. to R. fourth sq.

6. K. B. to Kt second sq.



V. «.. <.». M.. VrWV 04. W. *>.. i*. IV MM.^ o«.vvu«« o^.

7. Q. Kt to B. third sq. — This move, which appears to have been
overlooked by all previous writers, is the best you can play.



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WALKER ON CHESS. 107

IN THE FIRST PLACE.

7. K. Kt P. advances.

8. K. Kt to Kt fifth sq. & K. Kt to R. third sq.

9. a Kt to a fifth sq. 9. a to K. Kt third sq.

10. a Kt takes Gambit P. 10. Q. to a B. third sq.

11. Q. P. one sq. 11. K. B. P. one sq.

12. K. Kt to R. third.^You might also move Kt to K. B. seventh.

12. P. takes Kt

13. Q. checks. 13. K. to O. sq.

14. Kt to a fifth sq. 14. P. takes P. ch.

15. K. takes P. 15. If he play Kt. to Kt sq., you

win by moving Q. to K. B. seventh. — If, again, he play
K. B. P. one sq., you check with Q. B.

K. R. to Kt sq.

16. Kt to K. seventh sq. 16. K. takes Kt

17. a B. takes Kt I7. Q. P. two sq.

la K. B. takes P. 18. Q. takes Q. B. P. ch.

19. K. to B. third sq. 19. a takes P. ch.

20. Q. B. interposes. 20. R. to B. sq.

21. Q. takes K. R. P., having a winning game.

IN THE SECOND PLACE.

7. K. B. takes a Kt^In the
next game, Black advances K. R. P. one sq.

8. a P. takes B. 8. If he play K. Kt to K. se-

cond, you may either move K. to Kt sq., or K* B. to K.
second. - *If he play K. Kt to B. third, you move Q. to Q.
fourth, and on his moving Q., take P. with Kt — If he play
K. Kt to R. third, you attack R. with Q., and on his moving
R. to Kt. sq., check at K. fifth, and take P. with Kt— If he
play K. R. P. one sq., you move Q. to Q. fifth,^ threatening to
check, &c

FIRST DEFENCE.

8. K.B.P. onesq.

9. B. takes Kt 9. R. takes B.

10. Q. to Q. fifth sq. — If he now move K. to B. sq., or retire Rook,
you take Gamb. P. with Q. B. ; and if he play Q. instead,
you take P. with P., &c.





SECOND DEFENCE.




8. K. Kt P. advances.


9.


Kt. to Kt fifth sq. 9. K. Kt to R. third sq.


10.


O. to a fourth sq. 10. R. to Kt sq.


11.

1A


a to K. fifth sq. ch. 11. K. to 0. sq. (best).



12. Kt to K. sixth sq. ch., and wins Queen.

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108 WALKER ON CHESS*

THIRD DEFENCE.

8. 0. Kt to B. third sq*
9. K. B, to K. second sq. — May also play Q. to Q. fifth.

9. K. Kt P. advances*
10. Kt to Q. fourth sq., recovering at least the Pawn*

ELEVENTH GAME.

WHITE. BLACK*

1. K. P. two sq. 1. K. P. two sq.

2. K. B. P. two sq. 2. P. takes P.

3. K. B. out as before, 3. Queen checks.

4. K. to B. sq. 4. K. Kt. P. two sq.

5. K. Kt to B. third sq. 5. Q. to K. R. fourth sq.

6. K. R. P. two sq. 6. K. B. to Kt. second sq.

7. Q. Kt to B. third sq. 7* K. R. P. one sq. (best).

8. Q. P. two sq. 8. CI. P. one sq.

9. K. P. advances. 9. If he advance K. Kt P.» you

retreat Kt to K. sq., and will win back your Pawn imme-
diately. — You now threaten to take CI. P. with K. P., and on
his retaking with CI. B. P., to play Q. Kt to Kt fifth,
a p. takes K. P.

10. a Kt to Q. fifth sq. 10. K. to Q. sq.

11. a P. takes P. 11. a B. to Q. second sq.

12. King to K. Kt sq. 12. a to K. Kt third sq.

13. K, R. P. takes P. 13. Pawn retakes P.

14. Rook takes R. 14. K. B. takes R.

15. Q. to K. sq., inteifding to go to Q. Kt fourth sq.

15. Q. Kt to B. third sq.

16. Q. B takes Gambit P., and if he retake Q, B. with K. Kt. P.,

you check with Q., and recover your piece, with a winning
game. — Many other variations spring out of this brilliant
mode of play, but the first player appears always to get the
better position. — The attack in this, and the following games,
was originally framed by the scientific amateur, whose friendly
assistance I have already noticed, in my analysis of the Muzio
Gambit

TWELFTH GAME.

WHITE. BLACK.

1. K. P. two sq. 1. K. P. two sq.

2. K. B. P. two sq. 2. P. takes P.

3. K. B. to Q. B. fourth sq. 3. Q. checks.

4. K. to B. sq. 4. K. Kt P. two sq.

5. Q. Kt to B. third. "^I consider this to be slightly stronger than

immediately bringing out K. Kt It will be seen that if
Black loses a move to prevent this Kt from advancing, you



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WALKER ON CHESS. 109

get a powerful attack. His best move is, perhaps, K. B. to
K. Kt second, and in that case you play out K. Kt., and then
K. R. P. two sq. ; pursuing the attack as in Game XI.

5. K. Kt to K. second sq^ — In
the next game he plays Q,* B. P. one sq.

6. K. Kt. P. one sq. — Novel, and perfectly sound.

6. If Black retreat Q. to K. R»
third, you advance Q. P., and K. R. P., two squares each.

P. takes P.

7. K. to Kt. second sq. 7* If he take K. R. P. with P.,

you retake with R. ; then advance CI. P. two sq., and play
out K. Kt, having an overwhelming attack. — If he retreat
Q. to R. third, yoii move K. R. P. two sq. — If he play Q. P.
one sq., you take K. Kt P. with K. R. P., and on his moving
Q. to Kt fifth, place Q. at K. B. sq., threatening to win Q. if
he push up K. B. P., or bring Q. B. to K. third.
Q. P. two sq.
a K. R. P. takes P. 8. a to K. Kt fifth sq.

9. K. B. to K. second. — You might also change Queens.

9. Q. to Q. second sq.
10. Q. IP. two sq. 10. K. Kt P. one sq.

U. K. R. to R. fifth sq. 11. Q. B. P. one sq.

12. O. B. to K. B. fourth sq. 12. K. B. to Kt second.— Black

appears to have no better move.

13. P. takes Q. P. 13. Kt takes P.— If he retake

with a B. P., you move O. Kt to Q. Kt fifth.

14. Kt takes Kt 14. P. takes Kt

15. R. to K. Kt fifth, and the chances of victory ;u:e in your fiivor«

THIRTEENTH GAME,

WHITE. BLACK.

1. K. P. two sq. 1. K. p. two sq.

2. K. B. p. two sq. 2. P. takes P.

3. K. B. to Q. B. fourth sq. 3. Q. checks.

4. K. to B. sq. 4. K. Kt P. two sq.

5. Q. Kt to B. third. 5. CI. B. P. one sq.

6. K. Kt P. one sq. 6 P. takes P.

7. K. to Kt second sq. 7- If Black move Q. P. one sq.,

you take P. with K. R. P., and on his playing Q. to K. Kt
fifth, you place Q. at K. B. sq. — Black then plays as his best
K. B. P. one sq., and although you might win a Pawn by
taking K. Kt yet you rather prefer waiting " con pazienza,"
and accordingly move Q. P. two, &c. — If, again. Black take
K. R. P., you play as directed in the last game. — If he push
up Q. P. two sq., you take P. with K. R. P., then retreat Bl



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110 WALKER ON CHESS.

to K. second, and on his going to Q. second with Ct^you ad-
vance Q. P. two sq. — Black then probably moves K, Kt P.,
and you place Q. B. at K. B. fourth, pursuing the attack as
before. K. B. to Q. third sq.

8. ^. Kt attacks Q. 8. Q. to K. R. fourth sq.

9. K. R. P. takes P. 9. Q. to K. Kt third sq.

10. O. P. two sq. 10. If Black push K. Kt P., you

get an easy game by playing K.. Kt to R. fourth ; and if, in-
stead, he retire K. B. to K. second, you win by moving Kt to
K. fifth. K. B. P. one sq.

11. K«P.one sq»

FIRST DEFENCE.

11. K. B. P. takes P.

12. K. Kt. takes Kt P. 12. K. Kt to R. third sq.

13. R. takes Kt 13. a takes R.

14. Kt to K. B. seventh, with a winning position.

SECOND DEFENCE.

11. K. B. to K. second sq.

12. P. takes K. B. P. 12. B. retakes P.

13. a B. takes P. 13. B. takes B.

14. Kt to K. fifth sq. 14. a to K. Kt second sq.

15. Q. checks. 15. If he go to Q. sq., you check

with Kt at K. B. seventh. — If he play K. to B. sq., he is
ruined by a check from the Rook.

K. to K. second sq.

16. a. R. to K. sq. 16. Play as he may, Black's game

is gone. Supposing
K. Kt. to B. third sq.

17. Kt. to K. B. seventh, dis. ch. 17. K. to B. sq.

18. Kt to Q. sixth .8q.,and Black's cause is hopeless.



CHAPTER XXII.

ON EVADING THE GAMBIT.
FIRST GAME.

WHITE. BLACK,

1. K. P. two sq. 1. K. p. two sq.

% K. B. P. two sq. 2. If Black does not like to take

the Gambit P., he may now play Q. P. two sq., or bring out

K. B., as in the next game. QL P. two sq.
3. K. P. takes O. P. (may also play O. to K. B. third sq.)



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WAUCER ON CHESK. HI

IN THE FIRST PLACE.

3. a takes P.

4. a Kt. attacks a 4. a to K. third sq.

5. K. Kt. to B. third sq. 5. P. takes P. dis. ch.

6. K. to B. second sq. 6. O. B. P. one sq. (A.)

7. K. B. to K. second sq. 7. K. Kt tQ B. third sq,


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